By Mike Gunderloy
Are you prepared to take the jump from programmer to trained developer? in accordance with the belief that programmers have to snatch a vast set of middle talents as a way to enhance fine quality software program, "From Coder to Developer" teaches you those serious flooring ideas. subject matters coated comprise undertaking making plans, resource code regulate, errors dealing with innovations, operating with and coping with groups, documenting the appliance, constructing a construct method, and supplying the product. all the thoughts taught during this targeted publication are language and platform impartial, and have been chosen that will help you successfully layout and enhance complicated functions.
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Micro-independent software program proprietors, or micro-ISVs, became either a massive resource of purposes and a practical profession replacement for IT pros. As for the latter - are you a programmer and occupied with being your personal boss? the place do you switch for info? beforehand, on-line and standard literature have not stuck up with the truth of the post-dot.
Are you prepared to take the jump from programmer to informed developer? in line with the belief that programmers have to grab a huge set of middle talents which will advance high quality software program, "From Coder to Developer" teaches you those serious floor ideas. issues lined comprise venture making plans, resource code keep watch over, mistakes dealing with innovations, operating with and coping with groups, documenting the appliance, constructing a construct procedure, and offering the product.
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Extra info for Coder to developer: tools and strategies for delivering your software
Most of the work I do involves some UI, with functionality behind it. Download Tracker is a good example: there are UI bits, but there are also plenty of nonUI bits to work on. ) In such cases, I usually start by at least roughing in the UI. This gives me a chance to check that the application will behave in a sensible way and to think in more depth about the way that a user will interact with it. So this part of the process is breadth-first; the UI is a façade with nothing behind it, at least to begin with.
In some cases, the best answer is to selectively denormalize the data for increased performance. If your developers are confusing the architecture with the application, you can expect strong opposition to this move, no matter how sensible it is. The bottom line is that the architecture documents should provide guidance for design and coding, but you shouldn’t be afraid to revisit the architecture if you’re running into a problem. If you’re interested in learning more about UML, many excellent books are available on the market.
Proponents of check-out/edit/check-in worry about the chaos of having two developers make conflicting changes in the same source code file. Proponents of edit/merge/commit complain about the inefficiency of waiting for files to be checked in so that they can make unrelated changes. In practice, I haven’t found either one of these issues to be a real problem, at least on small teams. It’s rare to have two developers decide to work on the same part of the same file at the same time. But it’s also rare to have a developer who has absolutely nothing to do but wait for someone else to unlock a file.